CF 265A - Colorful Stones (Simplified Edition)
The problem describes a row of stones, each colored red, green, or blue, represented by a string s of characters 'R', 'G', and 'B'. Squirrel Liss starts on the first stone and executes a sequence of color-based instructions, given by a second string t.
CF 265A - Colorful Stones (Simplified Edition)
Rating: 800
Tags: implementation
Solve time: 1m 17s
Verified: no
Solution
Problem Understanding
The problem describes a row of stones, each colored red, green, or blue, represented by a string s of characters 'R', 'G', and 'B'. Squirrel Liss starts on the first stone and executes a sequence of color-based instructions, given by a second string t. Each instruction corresponds to a color: if the stone Liss is currently on matches the instruction's color, she moves forward by one stone. Otherwise, she stays put. We are asked to compute Liss's final position after executing all instructions, with positions numbered starting from one.
The strings are short, up to 50 characters each, which allows for a direct simulation of the instructions without worrying about time limits. Each instruction requires only a single comparison and, if applicable, an increment. With 50 instructions and 50 stones, this leads to at most 50 operations, which is negligible under a 2-second time limit.
A subtle edge case arises when multiple instructions do not match the current stone color. For example, if s = "RGB" and t = "GGG", Liss will never move from stone 1. Another potential pitfall is handling the 1-based indexing properly; naive zero-based array handling could lead to off-by-one errors.
Approaches
A brute-force approach directly simulates Liss's movements. We start with a variable pos = 0 for the first stone (zero-based for internal computation). For each instruction, we check if s[pos] matches the instruction. If it does, we increment pos. This correctly models the rules and is simple to implement. The number of comparisons equals the length of t, so in the worst case, we perform 50 operations, which is acceptable.
There is no need for a more complex algorithm because the input size is extremely small. The key insight is that this is a pure simulation problem; no precomputation, data structures, or greedy strategies improve performance. The optimal solution is the same as the brute-force simulation but must carefully handle 1-based output.
| Approach | Time Complexity | Space Complexity | Verdict |
|---|---|---|---|
| Brute Force / Simulation | O( | t | ) |
| Optimized | O( | t | ) |
Algorithm Walkthrough
- Initialize a variable
pos = 0representing Liss's current stone index (zero-based). This choice simplifies string indexing in Python. - Iterate over each character
instructionin the stringt. Each character represents a color instruction. - For each
instruction, check ifs[pos]matches it. This models the rule that Liss moves only if the instruction matches the stone color. - If there is a match, increment
posby one. Otherwise, do nothing and proceed to the next instruction. - After processing all instructions, output
pos + 1to convert from zero-based to one-based position.
Why it works: The algorithm maintains the invariant that pos always represents the current stone index of Liss. Each instruction is applied in order, and movement occurs only when allowed. Because we iterate through the instructions sequentially, no movement is skipped or repeated incorrectly. The final output correctly translates from internal zero-based indexing to the problem's one-based numbering.
Python Solution
import sys
input = sys.stdin.readline
s = input().strip()
t = input().strip()
pos = 0 # zero-based index
for instruction in t:
if s[pos] == instruction:
pos += 1
print(pos + 1)
The solution first reads and strips both strings to remove any trailing newline. The pos variable tracks the current position, starting from 0. The for-loop iterates over each instruction, performing a single equality check and optional increment. Finally, the result is printed as a 1-based index. Care is taken to increment only on matching instructions, which avoids off-by-one errors.
Worked Examples
Sample 1
Input:
s = "RGB"
t = "RRR"
| Step | pos | instruction | s[pos] == instruction? | Action |
|---|---|---|---|---|
| 1 | 0 | R | R == R | pos += 1 → pos = 1 |
| 2 | 1 | R | G == R | no move |
| 3 | 1 | R | G == R | no move |
Final output: 1-based pos + 1 = 2.
This trace shows that repeated instructions that do not match the current stone color are correctly ignored.
Sample 2
Input:
s = "RGBB"
t = "RGBB"
| Step | pos | instruction | s[pos] == instruction? | Action |
|---|---|---|---|---|
| 1 | 0 | R | R == R | pos = 1 |
| 2 | 1 | G | G == G | pos = 2 |
| 3 | 2 | B | B == B | pos = 3 |
| 4 | 3 | B | B == B | pos = 4 |
Final output: 1-based pos + 1 = 5, which is correct. This confirms proper increment at every match.
Complexity Analysis
| Measure | Complexity | Explanation |
|---|---|---|
| Time | O( | t |
| Space | O(1) | Only a single index variable pos is needed; strings are input only. |
Given the constraints (maximum 50 stones and 50 instructions), this algorithm runs in microseconds, well within the 2-second limit, and uses negligible memory.
Test Cases
import sys, io
def run(inp: str) -> str:
sys.stdin = io.StringIO(inp)
s = input().strip()
t = input().strip()
pos = 0
for instruction in t:
if s[pos] == instruction:
pos += 1
return str(pos + 1)
# Provided sample
assert run("RGB\nRRR\n") == "2", "sample 1"
# Custom cases
assert run("R\nR\n") =